Systems first
We build systems that touch each other and leave the outcome to the player. Spreadsheets that are not boring, balance you cannot memorise.
IBELF Studios is an independent game studio. Right now we are building Adventurer's Guild Manager — a management game about running your own adventurer's guild in a warm, stylized low-poly fantasy world.
Writing contracts, haggling over magical items, meeting adventurers and growing the guild — the whole game in about a minute.
Adventurer's Guild Manager — Gameplay Trailer
IBELF Studios is a small team that builds its games end to end. From system design to 3D models, from music to localisation, every piece is made in-house — which makes us picky, and quick.
We are not chasing spectacle. We are after the feeling of disappearing into a system that was put together well: games where players write their own story, where no two runs feel quite the same, and where you keep coming back.
We build systems that touch each other and leave the outcome to the player. Spreadsheets that are not boring, balance you cannot memorise.
Stylized low-poly, soft light, readable interfaces. A screen you will stare at for hours should never tire your eyes.
Our game ships in 22 languages from day one. We know exactly what it means for a game to speak to you in your own language.
Run your own adventurer's guild. Write quest contracts, trade magical items, meet new adventurers and spread your name across the realm.
We are a small team, so we keep our calendar honest. Here is how the plan looks today:
Adventurer's Guild Manager was announced, the Steam page went live and the first trailer was released.
A playable demo is free on Steam. Try the guild's early days and leave us your feedback.
We are working through demo feedback on content, balance and localisation.
The full version targets the first quarter of 2027 on PC (Steam).
A wishlist is the single biggest thing you can do for us on release day. Playing the demo and telling us what you think is even better.